Author

Sean-Michael Mallard
Undergraduate English BA student
Scott Pilgrims Fabricated Reality Explored via Object Focalization
Class: ENGL 3308: Writing Textual Analysis with Dr. Hüsing (Fall 2025)
Abstract
In the world of Bryan Lee O’Malley’s “Scott Pilgrim” videogame mechanics for everyday actions, people turning into coins, and evil exes are a part of the everyday norm. And while most people who would pick up the book and simply just read it without asking why this is, I will break down how this world can be read as a fabricated reality by narcissist, slacker, gamer protagonist Scott Pilgrim. Based upon Scotts personality of being stuck within his childish ways and showing zero commitment to mature as a person, as well as being the character readers follow throughout the story, his perception of reality is incredibly unbiased and applies to his immature and fragile personality. With the main plot and conflict involving Scott attempting to establish a relationship whilst also growing as a person, he perceives the hurdles he jumps through via his own fantastical reality by doing things such as fighting evil exes or gaining points for getting a job. Scott while on a journey of maturity is still childish and flawed, and to best cope with the incoming changes he is challenging head on, he chooses to gamify everything coming his way to deal with it the best way he can. His Focalization not only aids him but also embodies a great flaw of his personality as it is also shown to have been a part of him pre becoming an adult and lessened any type of growth that he could have developed.